Image-to-Pixel · WebGL 2 Pixel Art & Sprite Studio

GPU · WebGL 2
Samples:
9 Official Style Presets1-Click
sample.svg
4×
Active Output Colors (0)
by ENDESGA

WebGL 2 Shader Pipeline & 16 Dither Modes

Powered by multi-pass WebGL 2 shaders covering Bayer matrices, clustered halftone, blue noise, and Floyd-Steinberg, Atkinson, Sierra, Burkes, Jarvis, and Stucki error diffusion.

Oklab Perceptual Color & 24 Lospec Palettes

Includes 24 iconic palettes from Lospec (PICO-8, Endesga, Resurrect 64, Game Boy), automatic image color extraction, and Oklab perceptual color matching.

Game-Ready Sprite Sheets & Tilesets

Exports integer-scaled indexed PNGs, sprite sheets with TexturePacker JSON atlases, deduplicated tilesets with tilemaps, and animated GIFs.

Pixel Art Quantization, Dithering & Game Export FAQ

Technical guide to Oklab color quantization, dithering matrices, and game asset workflows

Unlike basic Canvas downscaling which produces muddy colors, Image-to-Pixel 3.0 executes multi-pass WebGL 2 shaders (with an identical CPU fallback) covering Oklab perceptual color matching, 16 ordered and error-diffusion dithering algorithms, stray pixel cleanup, and sprite outlining.
WEBGL 2 PIXEL ENGINE · 100% Client-Side Sandbox

Turn Photos, Illustrations & Brand Assets into Crisp Pixel Art

Built for indie game developers, cross-border creative designers, and pixel artists. Convert, dither, outline, and export game-ready assets entirely in your browser.